‘The Lorax’ impresses with storyline and 3D FX

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I can never get enough of Dr Seuss. The house I’m in has a couple of the man’s original artworks on the walls, hung beside some spooky Stormie Mills’s, which we’re very proud of. I still buy Seuss’s books in all shapes and sizes, with the likes of Fox In Sox, Green Eggs And Ham and Sam I Am funnily enough not looking out of place between the more serious likes of War & Peace and The Andy Warhol Diaries.

From literature to cinema, I’ve been fairly impressed with Hollywood’s treatment of Seuss’s works so far. Jim Carrey was killer in How The Grinch Stole Christmas, Mike Myers was a hoot in The Cat In The Hat, and even Horton Hears A Who has had a couple of rotations on the Blu-ray machine at home.

So when news arrived that an animated version of The Lorax would be released in glorious 3D, I was beside myself like Thing One jumping up and down next two Thing Two.

The film is clever for several reasons. Firstly, it focuses on a major ecological theme: with the Lorax “speaking for the trees” which have been chopped down throughout all of Thneedville – making oxygen scarce whereby allowing the O’Hare Air Corporation capitilise on the sale of water-come-gas.

The story goes back to when Thneedville was a vivid landscape of natural beauty – which in Dr Seuss world means hot pink, fluoro yellow and neon green tufts for tree-tops. The village is populated by all manner of cute and quirky characters, each happier at a time when trees weren’t made of plastic and air from the gods was available for free.

Surprisingly, the resolution of the film isn’t half as twee as the ending seen in most Hollywood flicks, and it’s a joy to see Tinseltown moguls not feeling like they have to talk down to Generation Z. That said, The Lorax will appeal to just about anybody, from your kid sister to your Pop. See it.


‘The Lorax’ is out now in cinemas.